Everything else is exactly as it ever was. The level's over if all of you die, but otherwise losing a life brings you back in a bubble like Baby Mario's in Yoshi's Island, which one of your friends can pop to bring you back into the game. Question blocks dispense as many power-ups as there are players. The camera zooms in and out to track Mario, Luigi and two Toads as they bound, scramble and bop all over the shop. One of the greatest single-player game series of all time has barely had to change at all to accommodate a wildly brilliant multiplayer mode. Wii, with four players, and you have to admit: it really does seem like he planned it all along. And, apparently, he'd always envisaged a multiplayer Super Mario Bros., but for some unspecified and difficult-to-imagine reason, it's taken the world 24 years to catch up. Zelda always looked like Ocarina of Time in his head. He always wanted Mario to have his dinsosaur companion Yoshi, but it wasn't possible on the NES. Shigeru Miyamoto is in the habit of saying he imagined his latest invention years ago, and has been waiting for technology to make it possible.
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